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Empowered trait quest hunter
Empowered trait quest hunter













  1. EMPOWERED TRAIT QUEST HUNTER HOW TO
  2. EMPOWERED TRAIT QUEST HUNTER PLUS

is 10d6 and since i "roll 10 dices" i get +10 from Orc B.line)ĥd6+5 (Empower) GM states that the 10d6/2 basically is 5d6 for rolling purposes and therefore i only roll 5 dices here and get + 5 from Orc B.line)ĥd6+5 (Intensified) GM states that the base dmg. INTENSIFIED Fireball: I need to split up in lines so i can explain GM's reasoning:ħ0 (Maximized) GM states that base dmg. NORMAL Fireball: 60(Maximized) + (10d6/2)(Empowered) + 10 (Orc bloodline) = 80-100 (GM states that the Empower dmg. The GM's take on the Math Sorcerer Caster LVL: 15 INTENSIFIED Fireball: 90(Maximized) + (15d6/2)(Empowered) + 15 (Orc Bloodline) = 150 (Again, do the Empowered dmg vary between 7,5-45dmg.?) NORMAL Fireball: 60(Maximized) + (10d6/2)(Empowered) + 10 (Orc Bloodline) = 100 (The only thing im not sure of is, does the Empowered dmg vary between 10-30dmg?) My take on the Math Sorcerer Caster LVL: 15 (Explanation to be continued further down )

empowered trait quest hunter

I'll explain more after some math examples on both our takes on the metamagic feats so it gets easier to understand my problem. My GM claims that all metamagics (unless otherwise specified) are implemented individually and always uses the base dmg of the spell.

EMPOWERED TRAIT QUEST HUNTER HOW TO

I then got into a discussion with my GM on how to implement these 3 metamagics + my Orc bloodline when playing a LVL 15 Sorcerer. I recently started playing the game, and stumbled across this combination and thought it would be interesting to play around with. I am under the same impression as "Dragonchess Player" on how the math is implemented with these metamagic feats. Note that Intensified Spell actually increases the spell's maximum number of damage dice (typically based on CL) it doesn't add "additional" damage dice to the base spell, it just raises the cap (which is why it only raises the spell slot by one level).

EMPOWERED TRAIT QUEST HUNTER PLUS

Note that the wording of Maximize Spell specifically states: "An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result."Īn Intensified, Maximized, Empowered fireball would do 90 (15d6 maximized) + 7d6 + 1d3 (+50% damage dice), as Ravingdork mentioned (although his formula may not make immediate sense to the non-math minded). I deleted right as you posted.Ī Maximized, Empowered fireball would do 60 (10d6 maximized) + 5d6 (+50% damage dice). Yes I've been away for a while and wasn't aware of this FAQ.

empowered trait quest hunter

Heighten Spell is really the only metamagic feat that makes using a higher-level spell slot an advantage instead of a disadvantage.Considering a maximized fireball to be higher than third level is most disadvantageous to the caster, and so therefore would be the general interpretation. The advantages of the metamagic feat are spelled out in the Benefits section of the feat, and the increased spell slot level is a disadvantage. In general, use the (normal, lower) spell level or the (higher) spell slot level, whichever is more of a disadvantage for the caster. The spell counts as the level of the spell slot necessary to cast it.įor example, an empowered burning hands uses a 3rd-level spell slot, counts as a 3rd-level spell for making concentration checks, counts as a 3rd-level spell for a magus's spell recall or a pearl of power. FAQ - Metamagic: At what spell level does the spell count for concentration DCs, magus spell recall, or a pearl of power? wrote:















Empowered trait quest hunter